some more boxes

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disorder

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a parametric bellow

This already dates back some time… In fact, it was my first try to create a “useful” three-dimensional object in Grasshopper after a series of experiments with 2D patterns. I chose a bellow as a simple geometrical an technical object to test Grasshopper´s capabilities as a parametric modeling tool.

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box structure

A structure of boxes oriented to a focal point, created with Grasshopper…

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parametric dot patterns

Grasshopper is a great tool for pattern generation. Some time ago I made experiments with different dot patterns. The first and most simple one was a radial dot pattern with variable amouts and sizes of dots – see below.


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a simple parametric plant

This was an attempt to create a parametric plant-like structure in Grasshopper. Many properties can be manipulated parametrically, starting from the spine curve over the amount, size and twist of the leaves to the colour. The “plant” is not botanically correct, this is just a quick setup that generates something plant-like with very little effort. Nevertheless, a “real” plant could be an interresting future project…

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parametric surface operations

Some Grasshopper experiments based on a single surface as input… The first picture shows a grid of boxes distributed on a surface. The height of the boxes is related to the local curvature of the input surface. The second picture shows a surface with fins that are extruded perpendicularly from it. The height of those fins is controlled an attractor point.

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flexible space structures

Some time ago I made this series of objects with an extremely flexible space structure. It was an experiment to find out how elastic laser sintered objects can be. The results are really amazing, and especially the ball is great fun to play with.


I was asked already several times by people who wanted to have an stl file or directly a copy of one of these objects. I made these things available online for a very reasonable price over at Shapeways

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free forms – laser sintered

The first time I really engaged myself in the field of additive manufacuting dates back several years. I was at university and decided to take one semester to find out everything about these technologies that fascinated me back then – and still do today. I did lots of of research, wrote a little manual how to use them for the other students… and played a lot. As a result of this numerous abstract objects were created, and the best of them are shown here.

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Hello and welcome!

This is my brand new blog, dealing with many aspects around industrial design and computational design. It replaces my former website which now serves as web appearance  for my freelance design services. The original content of my old site will be moved here step by step, and new stuff will soon come, too…

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